# Game co-development

Canonical: [Game co-development](https://strafetheorysoftware.com/services/game-co-development/)

Locale: en-US

Purpose: Add engineers and artists to your game team. Co-development for milestones, slipping builds and extra capacity, from a US-based game studio.

Content updated: 2026-10-25

Source revision: git 5d523ea + tools/build_seo.py

Maintenance owner: Strafe Theory Software (hello@strafetheorysoftware.com)

[Topic map](https://strafetheorysoftware.com/llm/topics/services.md) · [Complete scoped map](https://strafetheorysoftware.com/sitemap.md)

Our engineers and artists join your team and work inside your project, your tools and your schedule. You keep creative control; we add the capacity and experience you’re missing.

## Co-development or outsourcing?

With classic outsourcing you hand over a defined chunk of work and get it back later. With co-development we work alongside your team on the same project, in the same repository, with the same task board and standups. It suits ongoing work where requirements change and decisions happen daily.

## What we can take on

- Gameplay features and systems
- Tools and pipeline work for your designers and artists
- Performance, memory and stability work
- Platform builds and ports
- 2D art, UI, 3D assets, and character and environment modeling
- QA support and bug fixing before a milestone or launch

## How we plug into your team

We use your engine version, source control, task tracker and communication tools. Our working hours overlap with every US time zone, and we can arrange overlap with Europe and MENA. You get regular updates and can scale the team up or down between milestones.

## Common questions

### How quickly can you start?

We reply within two business days. After the NDA and a short call about your project, we agree on scope and a start date that works for both teams.

### Do you work with our tools and engine?

Yes. We work inside your repository, engine version, task tracker and chat, so the work fits your pipeline without hand-offs.

### How is co-development priced?

Usually per milestone or as a monthly team, depending on how defined the work is. We agree the model and price before work starts.

### Who owns the work?

You do. Everything we produce on your project is assigned to you, and we sign your NDA before the first call.

## Start a project

Email hello@strafetheorysoftware.com, use the contact form at https://strafetheorysoftware.com/#contact or book a 30-minute call at https://calendly.com/hello-strafetheorysoftware/30min. We sign your NDA before the first call, you own the IP we build for you, and we reply within two business days.

Other services: [Full-cycle game development](https://strafetheorysoftware.com/llm/pages/game-development.md), [Mobile game development](https://strafetheorysoftware.com/llm/pages/mobile-game-development.md), [Game porting](https://strafetheorysoftware.com/llm/pages/game-porting.md), [Game prototyping and vertical slices](https://strafetheorysoftware.com/llm/pages/game-prototyping.md).
