# Strafe Theory Software: US game development studio

Canonical: [Strafe Theory Software: US game development studio](https://strafetheorysoftware.com/)

Locale: en-US

Purpose: Who the studio is, services, engagement models, markets, founder and FAQ

Content updated: 2026-10-25

Source revision: git 5d523ea + tools/build_seo.py

Maintenance owner: Strafe Theory Software (hello@strafetheorysoftware.com)

[Topic map](https://strafetheorysoftware.com/llm/topics/studio.md) · [Complete scoped map](https://strafetheorysoftware.com/sitemap.md)

Strafe Theory Software LLC is a US-based game development studio, registered in New Mexico and working remotely. We plan, design and build games for studios, publishers and brands across the US, Europe, the UK and the Middle East and North Africa (MENA).

## Services

- [Full-cycle game development](https://strafetheorysoftware.com/llm/pages/game-development.md): roadmap, design, art, engineering, QA and launch.
- [Mobile game development](https://strafetheorysoftware.com/llm/pages/mobile-game-development.md): iOS and Android games, ads, in-app purchases and store launch.
- [Game co-development](https://strafetheorysoftware.com/llm/pages/game-co-development.md): engineers and artists who join your team.
- [Game porting](https://strafetheorysoftware.com/llm/pages/game-porting.md): PC, console, mobile and VR ports.
- [Game prototyping and vertical slices](https://strafetheorysoftware.com/llm/pages/game-prototyping.md): playable builds to test ideas and pitch publishers.

Platforms: PC, consoles, mobile (iOS and Android) and VR. Engines: Unity, Unreal Engine, Godot and Cocos.

## How we work

- **Full-cycle development:** from first idea to launch day, in milestones agreed together.
- **Co-development:** our engineers and artists work inside your team.
- **Fixed-scope project:** one defined piece of work, like a prototype, vertical slice or port, with the price agreed before we start.

Promises: NDA signed before the first call; you own the IP we build for you; a reply within two business days.

## Our work

Capture The King is our own chess-inspired mobile game for iOS and Android, currently in private testing. It was designed and built entirely by our team. Privacy policy: https://strafetheorysoftware.com/capture-the-king/privacy/

## The studio

Founder: Syed Muhammad Sayam ([LinkedIn](https://www.linkedin.com/in/syed-muhammad-sayam-7b020a1b4/)). He is credited in Programming/Engineering on *God of War: Sons of Sparta* (Mega Cat Studios, published by Sony Interactive Entertainment, PS5, 2026), per [MobyGames](https://www.mobygames.com/person/1942441/syed-muhammad-sayam/). That is his personal credit, not a Strafe Theory project.

The production team covers 2D art (concept art, UI, illustration), 3D art, character and environment modeling, and engineering (gameplay, systems, platform builds).

## Frequently asked questions

### What does Strafe Theory Software do?

We build games for other companies, from a single prototype to a full game, and we make our own games.

### Where is Strafe Theory Software based?

We're a US-registered company (New Mexico) and a remote-first team, working with clients in the US, Europe, the UK and MENA.

### Which engines and platforms do you work with?

Unity, Unreal Engine, Godot and Cocos, for PC, consoles, mobile and VR.

### How do projects start?

Send a message. We reply within two business days, sign your NDA, have a discovery call, then send a roadmap with milestones and a quote.

### Who owns the IP?

You do. Everything we build for you is assigned to you under the contract.

## Contact

Email hello@strafetheorysoftware.com, use the form at https://strafetheorysoftware.com/#contact or book a 30-minute call at https://calendly.com/hello-strafetheorysoftware/30min. Company page: [LinkedIn](https://www.linkedin.com/company/strafetheory/).
