# Mobile game development

Canonical: [Mobile game development](https://strafetheorysoftware.com/services/mobile-game-development/)

Locale: en-US

Purpose: US-based mobile game development studio building iOS and Android games, from prototype to store launch, ads, in-app purchases and live updates.

Content updated: 2026-10-25

Source revision: git 5d523ea + tools/build_seo.py

Maintenance owner: Strafe Theory Software (hello@strafetheorysoftware.com)

[Topic map](https://strafetheorysoftware.com/llm/topics/services.md) · [Complete scoped map](https://strafetheorysoftware.com/sitemap.md)

We design and build mobile games that run well on real phones, earn money in a way players accept, and make it through store review. Our own game, Capture The King, is a mobile title built entirely by our team.

## What we build

Casual, puzzle, strategy, simulation and mid-core games, single-player or multiplayer, usually in Unity for iOS and Android from one codebase.

## The mobile-specific work we handle

- **Performance across devices:** frame rate, memory, battery and download size on older and newer phones.
- **Screens and input:** layouts that work from small phones to tablets, notches included, with touch controls that feel right.
- **Monetization:** rewarded and banner ads, in-app purchases and subscriptions, tuned so they don’t drive players away.
- **Analytics and crash reporting:** so you can see where players drop off and fix crashes quickly.
- **Privacy and consent:** ad consent for the EU and UK, US state privacy choices, and Apple App Tracking Transparency.
- **Store launch:** store listings, privacy policies, review requirements and the first updates.

## Proof from our own game

Capture The King, our chess-inspired mobile game, is in private testing on iOS and Android. It uses Google AdMob ads, Firebase analytics and crash reporting, and in-app purchases through Google Play and the App Store, with consent handled for the EU, UK and US. That’s the same setup we build for clients.

## Common questions

### Do you build for iOS and Android at the same time?

Usually, yes. Building in Unity lets one codebase ship to both stores, with platform-specific work only where the stores require it.

### Can you add ads and in-app purchases to an existing game?

Yes. We can integrate ad networks, in-app purchases and the consent flows that go with them, and tune placements so they don’t hurt retention.

### How much does a mobile game cost to build?

It depends on scope, art style and features like multiplayer. We quote per milestone after a short discovery call, so the price is agreed before work starts.

### Who owns the game?

You do. All code and art we create for you is assigned to you, and we sign your NDA before the first call.

## Start a project

Email hello@strafetheorysoftware.com, use the contact form at https://strafetheorysoftware.com/#contact or book a 30-minute call at https://calendly.com/hello-strafetheorysoftware/30min. We sign your NDA before the first call, you own the IP we build for you, and we reply within two business days.

Other services: [Full-cycle game development](https://strafetheorysoftware.com/llm/pages/game-development.md), [Game co-development](https://strafetheorysoftware.com/llm/pages/game-co-development.md), [Game porting](https://strafetheorysoftware.com/llm/pages/game-porting.md), [Game prototyping and vertical slices](https://strafetheorysoftware.com/llm/pages/game-prototyping.md).
