Capture The King is our own game, built from scratch by our team. The same people and the same care go into every client project.
A chess-inspired mobile game
Internal testing
Line up your pieces on floating sky-island boards, break through the defences and knock the king off his board. We made every part of it ourselves, from the first sketches to the code and the testing.
We’re a small, remote-first studio of designers, engineers and artists. We started out making the kind of games we wanted to play ourselves. When other studios asked us to help build theirs, we held their games to the same standard.
Making our own games keeps us honest. We know how every decision feels from the player’s side, so when we work on yours, we plan and build it as carefully as we would our own.
FounderSyed Muhammad Sayam
CreditedGod of War: Sons of SpartaProgramming/Engineering · Mega Cat Studios, published by Sony Interactive Entertainment · PS5, 2026
Sayam leads every Strafe Theory project personally. From the first call to final delivery, you’ll always know exactly who to talk to.
We’re a US-registered company (New Mexico) and a remote-first team. We work with clients in the US, Europe, the UK and the Middle East and North Africa.
Which engines and platforms do you work with?
Unity, Unreal Engine, Godot and Cocos, for PC, consoles, mobile (iOS and Android) and VR.
How do projects start?
Send us a message. We reply within two business days, sign your NDA, have a discovery call, then send a roadmap with milestones and a quote.
Who owns the IP?
You do. Everything we build for you is assigned to you under the contract.
What games have you made?
Capture The King, our own chess-inspired mobile game, is in private testing on iOS and Android. Our founder is also personally credited on God of War: Sons of Sparta for PS5.
Get in touch
Tell us what you're building.
Tell us about your game, which platforms you’re aiming for and when you’d like to launch. We’ll get back to you within two business days.