US-based studio · Clients worldwide

A US Game Development Studio

We build games of every genre, and we’d love to build yours.

We’re a US-based studio that plans, designs and builds games for studios, publishers and brands across the US, Europe and MENA.

US‑basedRemote-first studio
US · EU · MENAClient markets
End‑to‑endRoadmap to launch
Capture The King
Built in-house · Mobile · In testing

Our work

Built in-house.

Capture The King is our own game, built from scratch by our team. The same people and the same care go into every client project.

The golden rook knocks the purple king off a floating sky-island board in Capture The King
A chess-inspired mobile game
Internal testing

Line up your pieces on floating sky-island boards, break through the defences and knock the king off his board. We made every part of it ourselves, from the first sketches to the code and the testing.

Genre
Chess strategy
Platforms
iOS & Android
Status
Private testing
Built by
Strafe Theory, in-house

Game development services

Your game, built end to end.

Bring us a blank page and we’ll take it all the way to a finished game. Or bring us the one part you need help with. Either works for us.

1

Roadmap

We turn your idea into a plan you can actually build: scope, milestones, budget, and the risky parts to tackle first.

  • Discovery & technical feasibility
  • Milestone & budget plan
  • Platform & engine strategy
2

Design

We shape the systems and the story, then build a playable slice so you can feel the fun before committing to full production.

  • Game & systems design
  • Art direction & worldbuilding
  • Prototype & vertical slice
3

Development

Full production all the way to launch: engineering, content, testing, and the final polish that makes a game feel finished.

  • Full-cycle production
  • QA, optimization & porting
  • Launch & live support

Co-development

Need extra hands? Our engineers and designers join your team to hit a milestone or get a slipping build back on track.

Porting & platform launch

We bring your game to console, PC or VR and take care of certification, store pages and the day-one patch.

Prototyping

A small, focused slice of your game to pitch to publishers, test a mechanic or find out quickly whether an idea works.

How we work

Choose how you’d like to work with us.

FULL-CYCLE

Full-cycle development

We take your game from first idea to launch day: planning, design, production, testing and store submission, in milestones we agree on together.

CO-DEV

Co-development

Our engineers and artists work inside your team, whether you need more capacity, a milestone hit or a struggling build rescued.

FIXED SCOPE

Fixed-scope project

One clearly defined piece of work, like a prototype, a vertical slice or a port, with the price agreed before we start.

Where we work

We’re based in the US and work with clients around the world.

US

United States

Our home market. We’re a US-registered company, we work under US contracts and our hours overlap with every US time zone.

EU

Europe & UK

We work remotely with studios and publishers across Europe and the UK, and we handle personal data the way GDPR expects.

MENA

Middle East & North Africa

One of the fastest-growing gaming regions in the world. We build for its players on mobile, PC and console.

Have a game in mind? Let’s talk about how to get it from idea to launch.

We build in
  • Unity
  • Unreal Engine
  • Godot
  • Cocos
Get a Quote

The studio

Small studio. Sharp ideas. Finished games.

We’re a small, remote-first studio of designers, engineers and artists. We started out making the kind of games we wanted to play ourselves. When other studios asked us to help build theirs, we held their games to the same standard.

Making our own games keeps us honest. We know how every decision feels from the player’s side, so when we work on yours, we plan and build it as carefully as we would our own.

Portrait of Syed Muhammad Sayam, founder of Strafe Theory Software
Founder Syed Muhammad Sayam
Credited God of War: Sons of Sparta Programming/Engineering · Mega Cat Studios, published by Sony Interactive Entertainment · PS5, 2026

Sayam leads every Strafe Theory project personally. From the first call to final delivery, you’ll always know exactly who to talk to.

Connect on LinkedIn View credits on MobyGames

The team

Behind every project is a full production team that covers every part of making a game.

2D art
Concept art, UI and illustration
3D art
Assets, props and stylised rendering
Modeling
Characters and environments
Engineering
Gameplay, systems and platform builds

FAQ

Questions clients ask us

What does Strafe Theory Software do?

We build games for other companies, from a single prototype to a full game, and we make our own games. Our services cover full-cycle development, mobile games, co-development, porting and prototypes.

Where is Strafe Theory Software based?

We’re a US-registered company (New Mexico) and a remote-first team. We work with clients in the US, Europe, the UK and the Middle East and North Africa.

Which engines and platforms do you work with?

Unity, Unreal Engine, Godot and Cocos, for PC, consoles, mobile (iOS and Android) and VR.

How do projects start?

Send us a message. We reply within two business days, sign your NDA, have a discovery call, then send a roadmap with milestones and a quote.

Who owns the IP?

You do. Everything we build for you is assigned to you under the contract.

What games have you made?

Capture The King, our own chess-inspired mobile game, is in private testing on iOS and Android. Our founder is also personally credited on God of War: Sons of Sparta for PS5.

Get in touch

Tell us what you're building.

Tell us about your game, which platforms you’re aiming for and when you’d like to launch. We’ll get back to you within two business days.

Book a 30-minute call

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Prefer email? Reach us at hello@strafetheorysoftware.com