Prototype or vertical slice?
A prototype answers “is this fun?” It’s quick and rough, and it’s built to test a mechanic or a loop. A vertical slice answers “can this team make the full game?” It’s a short, polished piece of the game at close to final quality, built to convince publishers, investors or your own studio.
What you get
- A playable build on your target platform
- Gameplay footage you can put in a pitch deck
- A short write-up of what worked, what didn’t and what full production would take
- The project files, so production can build on the work
When to use it
Before pitching a publisher or investor, before committing a team to a new idea, or when you need to test a risky mechanic or technical approach cheaply. A strong slice is often what turns a pitch deck into a deal.