What’s included
You can hand us the whole project, or start with one stage and decide on the next once you’ve seen the work.
- Discovery and roadmap: scope, milestones, budget, platform and engine choice, and the technical risks worth tackling first.
- Game and systems design: core loop, progression, economy, levels and UX.
- Art: 2D concept art and UI, 3D assets, and character and environment modeling.
- Engineering: gameplay, systems, tools and platform builds in Unity, Unreal Engine, Godot or Cocos.
- QA and optimization: testing on target hardware, performance and memory work, and bug fixing.
- Launch support: store pages, submission, and day-one patches.
How a project runs
- Discovery call. We sign your NDA first, then talk through the idea, audience, platforms and budget.
- Roadmap and quote. You get a written plan with milestones and a price for each stage.
- Prototype or vertical slice. We prove the fun before scaling up production.
- Production in milestones. You see regular playable builds and can change direction at each milestone.
- Launch and support. We help with submission, the launch window and the first updates.
Platforms and engines
We build for PC, consoles, mobile (iOS and Android) and VR, in Unity, Unreal Engine, Godot and Cocos. We recommend the engine that suits your game and team rather than the one we like best.
Our founder, Syed Muhammad Sayam, is credited in Programming/Engineering on God of War: Sons of Sparta (Mega Cat Studios, published by Sony Interactive Entertainment, PS5, 2026). That credit is his personal work before founding Strafe Theory.
Who we work with
Studios and publishers that need a full production team, brands that want a game built around their audience, and founders with a funded idea who need a team to make it real. We work with clients across the US, Europe, the UK and the Middle East and North Africa (MENA).