Platforms we port between
- PC to console, and console to PC
- PC or console to mobile (iOS and Android)
- Mobile to PC
- Flat-screen games to VR, where the design suits it
What porting actually involves
- Performance and memory: hitting the target frame rate within each platform’s memory limits.
- Input and controls: controller, touch, mouse and keyboard, and button prompts per platform.
- UI and text: scaling for TVs, handhelds and phones, and safe areas.
- Platform services: saves, achievements or trophies, and online features.
- Certification prep: working through each platform holder’s technical requirements before submission.
- Store submission and day-one patches.
Console access
Console builds need developer accounts and dev kits from the platform holders. If you already have them, we work inside your accounts. If you don’t, we’ll walk you through applying.
Our founder, Syed Muhammad Sayam, is credited in Programming/Engineering on God of War: Sons of Sparta (Mega Cat Studios, published by Sony Interactive Entertainment, PS5, 2026). That credit is his personal work before founding Strafe Theory.