What we build
Casual, puzzle, strategy, simulation and mid-core games, single-player or multiplayer, usually in Unity for iOS and Android from one codebase.
The mobile-specific work we handle
- Performance across devices: frame rate, memory, battery and download size on older and newer phones.
- Screens and input: layouts that work from small phones to tablets, notches included, with touch controls that feel right.
- Monetization: rewarded and banner ads, in-app purchases and subscriptions, tuned so they don’t drive players away.
- Analytics and crash reporting: so you can see where players drop off and fix crashes quickly.
- Privacy and consent: ad consent for the EU and UK, US state privacy choices, and Apple App Tracking Transparency.
- Store launch: store listings, privacy policies, review requirements and the first updates.
Proof from our own game
Capture The King, our chess-inspired mobile game, is in private testing on iOS and Android. It uses Google AdMob ads, Firebase analytics and crash reporting, and in-app purchases through Google Play and the App Store, with consent handled for the EU, UK and US. That’s the same setup we build for clients.